The PS5 is coming – but what do we know so far?

The next generation PlayStation console is officially called the PS5 (PlayStation 5) and it's landing at the end of 2020.

In early 2019 we heard from Mark Cerny, the chief architect on Sony's next console, that the company is working on the successor to the PS4 Slim and PS4 Pro. While he didn't share the official name or release date at the time, Cerny did shed some light on a few choice details about what we could expect from its hardware. 

We found out that the PS5 will still play discs, for one – but as to the exact hardware specifications, and how it will link up with Sony and Microsoft's plans for game streaming, we've remained largely in the dark.

However, in recent months, Sony has been drip-feeding us juicy titbits such as an official PS5 release window, name and a few key details about features.

In addition, we've had some surprising leaks, in the form of a Sony-registered patent that seems to show off the PS5's general shape, button inputs, and cooling vents – confirmed to be the PS5 dev kit in a leaked photo – though we expect the end product design will be different for the PlayStation 5's late 2020 launch.

With 2020 creeping closer, Sony can only keep the finer details of the next-generation PlayStation a secret for a little longer - especially with Microsoft now official unveiling the Xbox Series X. But between the rumored specs, likely next-gen titles, and official features we are aware of, there's plenty to keep us busy for now.

Here's everything we know about the PS5 so far, and what we hope will be revealed the closer we get to launch.

PS5: key facts

  • What is it? The Sony PS5 will be the next-gen PlayStation console, replacing the PS4 Slim and PS4 Pro.
  • When will it release? "Holiday 2020" so between October and December 2020. 
  • What can I play on it? Only a few titles have been confirmed, but expect all of Sony's big franchises – as well as in-development exclusives like Ghosts of Tsushima.
  • Will PS5 have VR? Oh yes. The next-gen console will be compatible with current PSVR hardware and there are rumors of PSVR 2.
  • What will the PS5 cost? The PS4 and PS4 Pro were both $399 / £349 at launch, but we expect the PS5 will cost somewhat more. Recent leaks have suggested around the $499 mark.

PS5 release date

Sony has officially confirmed the PS5 will release "Holiday 2020", aka between October and December 2020. A leak has suggested that the release date will be November 20 2020 but that's yet to be confirmed. It's in the right window, though, and it does leave time before Christmas to get those orders in.

This will put the PlayStation 5 in direct competition with Xbox Series X (formerly Xbox Project Scarlett), which is releasing during the same period.

PS5 price: how much will it cost?

PS5 price: how much will it cost?

Sony hasn't confirmed a price for the PS5 just yet, so we can't say for sure what it'll be. There have, however, been rumors. A recent leak has suggested that the console will cost $499 in North America when it launches. Naturally, this should be taken with a pinch of salt but it would be welcome news if the console did launch at this price as it's only $100 more than the launch price of the PS4 and PS4 Pro. 

We can expect that the console's price will be in line with the technology it uses but Sony will also have to be aware of its competition. It's unlikely that Microsoft will want to make the same mistake it made in the last generation with the prohibitively high price point of the Xbox One, so Sony will have to ensure it doesn't make a similar mistake in this generation by being undercut.

PS5 specs

PS5 specs

So what is the PS5 packing under the hood? We don't know a huge amount about the PlayStation 5's specs, but here's what we do know.

The PS5 has a bespoke 8-core AMD chipset based on third generation Ryzen architecture, with a GPU taking the best bits of the Radeon Navi GPU family. In addition to this, it boasts a built-for-purpose SSD storage system, 3D audio, backwards compatibility with PS4 games and PSVR hardware, and 8K TV support. 

That AMD one-two-punch of CPU and GPU unlocks the powers of ray tracing, an advanced lighting technique that can bring next-level immersion to gaming visuals. It's a Hollywood technique that's used in big-budget CGI spectacles, putting the level of visual fidelity you can expect into context.

Ray tracing is done by GPU hardware rather than software level, Mark Cerny told Wired. “There is ray-tracing acceleration in the GPU hardware,” Cerny explained. “Which I believe is the statement that people were looking for.”

With 8K TV support comes far more detailed textures, and much larger ones at that. The news of a bespoke SSD drive will be heartening then – just because the games will be becoming more complex, that doesn't mean they'll be slower to load too. It's estimated that the new SSD is 19 times faster than traditional SSD storage methods (but given the speed difference between the SSD and the optical drive, instalation of games will be mandatory) .

The SSD marks a big step forward for the console and, in an interview with OPM (via GamesRadar), developers of Control say the SSD "really stands out" as it will allow developers to create more detailed game worlds:

“For something like Control, that could translate to an even deeper destruction system, richer, more detailed worlds, and simple quality-of-life improvements like instant reloading after dying.”

Not only that, by harnessing the power of the SSD, developers could potentially reduce the install sizes of games as “there is no need to duplicate data to compensate for slow seek times that optical drives and HDDs have.” 

Physical games for the PS5 will use 100GB optical disks, inserted into an optical drive that doubles as a 4K Blu-Ray player and the next-generation hardware will boast a completely revamped UI.

Speaking about the new UI to Wired, Cerny said: "Even though it will be fairly fast to boot games, we don't want the player to have to boot the game, see what's up, boot the game, see what's up.

"Multiplayer game servers will provide the console with the set of joinable activities in real time. Single-player games will provide information like what missions you could do and what rewards you might receive for completing them - and all of those choices will be visible in the UI. As a player you just jump right into whatever you like."

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Audio will reach a new "gold standard" on PS5 too, according to Cerny, thanks to a new audio engine that will deliver immersive sound – particularly if you're using headphones. While the details remain unclear, expect something resembling the experience seen with a Dolby Atmos set-up.

Sony's PS5 next-generation console will also offer improved cloud gaming performance and "dramatically improved graphics rendering" power.

That's the word straight from the company itself, as it showed off a sneak peak during a corporate strategy presentation.

In a statement sent out following the presentation, Sony said the "two keywords for the future direction of PlayStation are 'immersive' and 'seamless'", with the 'immersive' experience "created by dramatically increased graphics rendering speeds, achieved through the employment of further improved computational power and a customized ultra-fast, broadband SSD".

The company also reinforced the importance of its cloud-gaming plans with Playstation Now, and somewhat surprisingly doubled down on its underused Remote Play feature, saying the "evolution" of this would in the future "provide a seamless game experience anytime, anywhere".

Remote Play is already available as part of the PS4 package, enabling you to stream a game direct from the console to a computer, smartphone, tablet or PS Vita handheld console. But Sony says that going forward it will be "leveraging the latest computing, streaming, cloud, and 5G technologies" to allow it, and the performance of PlayStation Now, to improve.

If that's not enough, Sony has confirmed the PS5's 'incredibly powerful' backwards compatibility will let you play online with PS4 players.

There have also been rumors that the PS5 could be backwards compatible with the PS3, PS2, and original PlayStation, meaning its games library could stretch right back to the glory days of the mid 90s.

PS5 controller

PS5 controller

The PS5 will come with its own controller, according to Sony. The PS5 controller (we don't know the official name yet) will include haptic feedback to replace the DualShock 4's rumble technology. This aims to improve the controller's feedback and therefore player's immersion. 

The PS5 controller will also feature adaptive triggers which Sony says have "been incorporated into the trigger buttons (L2/R2)". These adaptive triggers will allow developers to program the resistance of the triggers to simulate actions more accurately.

But what will it look like? According to a Sony patent for a new controller, published by the Japanese patent office (via VGC), the PS5 controller could look very similar to the DualShock 4 - with some key differences.

For a start, the potential PS5 controller seems to have a slightly chunkier design, built-in microphone, larger triggers, no light bar and smaller sticks. It also seems the DualShock 4's micro USB port has been replaced by a smaller USB-C port, which is placed on the top rather than the bottom of the controller.

The lack of light bar does make us question how the PS5 would track the controller via when it comes to PSVR and PS Camera games. Usually this is done via the PS Camera, so we're hoping the console will have a different means of tracking the controller otherwise compatibility will suffer. Unless, of course, Sony is gearing up to move solely onto PSVR 2. However, this doesn't seem likely as Sony has promised the PS5 will be backwards compatible with PSVR.

It also looks like the stereo headset jack and extension port at the bottom of the headset has been replaced by two larger circular ports. We think these will still be for plugging in headsets, but the two jacks could be headphone and microphone slots respectively, to increase compatibility with headsets. There's also a rectangular design that seems to wrap around the headset, which is potentially for compatibility with a charging dock. Again, this is all speculation on our part.

PS5 games

The entire PS4 library, including PSVR games, will be supported by the PS5. That much is known. But we're now hearing more about confirmed - and rumored - PS5 games.

At this point, any first-party PS4 game in the pipeline – from Ghost of Tsushima to The Last of Us 2, would be prime candidates for PS5 cross-gen upgrades. We've also heard enough chatter around a Horizon Zero Dawn sequel and new God of War game to assume we'll be seeing both land on the PS5 console.

But what about third-party titles? We've had confirmation that Gearbox's new IP Godfall is coming exclusively to PS5, as is a new title from Bluepoint Studios. In addition, Ubisoft has confirmed that Watch Dogs: Legion, Rainbow Six Quarantine, and Gods and Monsters are all coming to Xbox Series X and PlayStation 5.

Meanwhile Electronic Arts has confirmed that Battlefield 6 is on the way, and that it's coming to next-generation consoles - which probably means PS5. 

There's still no confirmation on what the PS5's launch titles will be but we're expecting first-party games to take the lead.

In addition, Sony has confirmed the PS5 will prioritize AAA games over indie games in an effort to focus on "serious gamers".

  • PS5 games: all the games confirmed and expected on the PlayStation 5

PS5 news and rumors

PS5 news and rumors

Solid news on the PlayStation 5 is starting to come into shape, but as always, we do have rumors about what could be coming down the line – and we've collected and assessed them right here.

External SSD?
Sony has patented a new gaming cartridge that could be used in a new PlayStation handheld device. However, it's possible that this PlayStation cartridge may actually be an external SSD for the PlayStation 5.

LetsGoDigital spotted the patent published by INPI (Instituto Nacional da Propriedade Industrial) in Brazil. Loosely translated, the patent is for 'configuration applied to / in data recording and storage device' and the artwork shows an old school-style gaming cartridge.

While the cartridge, could be for a handheld device, there are suggestions it could actually be an external SSD for Sony's next-generation hardware.

We already know the PlayStation 5 will have a built-in SSD. However, while it will certainly improve loading times for games, it's like the amount of storage will be limited - especially considering how large PS5 games are likely to be.

Therefore, it's likely an external SSD will be needed to improve the amount of storage - especially as external SSDs are much more expensive than the external HDDs typically used with current consoles.

So it would make sense for Sony to patent its own external SSD, even if it's in the form of a gaming cartridge, that could easily be slotted into the PS5 to increase it's storage capacity - which we expect it will need.

LetsGoDigital has rendered a 3D image of what the external SSD could look like, check it out below:

While a Sony SSD could prevent players from buying any old SSD for the console, it may also bring down the overall market price of the PS5 - especially considering the high price of the PlayStation 3 resulted in lower sales than the company expected. We're already bracing ourselves for the PlayStation 5 price tag, so this could curb the financial impact.

Again, this is just speculation and it's still possible the cartridge could be for a handheld device or for another piece of Sony hardware altogether.

Easier transition
In an interview with GamesIndustry.biz, SIE CEO Jim Ryan revealed that Sony wants to move its PS4 community over to PS5 as quickly as possible.

"As we move towards the next-generation in 2020, one of our tasks - probably our main task - is to take that community and transition it from PlayStation 4 to PlayStation 5, and at a scale and pace that we've never delivered on before," Ryan explained.

"One thing that makes me particularly optimistic that what we're hearing from developers and publishers, is the ease in which they are able to get code running on PlayStation 5 is way beyond any experience they've had on any other PlayStation platform."

PS5 games will "make or break console"
In the same interview with GamesIndustry.biz, Ryan stated that he's personally focused on PS5 games "that will make or break PlayStation 5, just as they do every platform".

Development is on track
During an earnings call, Sony's senior EVP and chief financial officer Hiroki Totoki stated that PS5 development is on track ahead of the console's release in late 2020 (via VGC).

“Development of the PS5 is progressing according to plan and we believe development of game titles by our software development partners is progressing smoothly,” Totoki stated. “We anticipate providing the highly engaging gameplay experiences that both current users of the PS4 and potential new users have come to expect.”

A real dev kit, in the wild
After many months of leaks and rumors pointing towards a development kit with a v-shaped, heavily-ventilated cavity in its chassis, we finally got a spy-shot of the apparent PS5 machine. While it tells us little about the consumer console, it does add weight to what we'd already heard about the dev kits, and by extension the sort of experiences that the aforementioned dev kit could deliver.

PS5 is the "world's fastest console", apparently
A job listing on Sony Interactive Entertainment's website made the bold claim for the next-gen console, suggesting that the PS5 would be faster than even the Xbox Scarlett. Processing power will be a big part of why people upgrade their gaming machines, though we may only find out which console is faster when it gets to launch.

New rendered images
Based on leaks of the PS5's design, LetsGoDigital has created new 3D renders of what the PlayStation 5 could look like with updated colors.

Check it out below:

PS5 controller
The PS5 will come with its own controller, according to Sony. The PS5 controller (we don't know the official name yet) will include haptic feedback to replace the DualShock 4's rumble technology. This aims to improve the controller's feedback and therefore player's immersion.

The PS5 controller will also feature adaptive triggers which Sony says have "been incorporated into the trigger buttons (L2/R2)". These adaptive triggers will allow developers to program the resistance of the triggers to simulate actions more accurately.

Choose what to install
The PS5 will boast more simplified game data due to its SSD, this will allow players to have more control over installing and removing games. "Rather than treating games like a big block of data," Cerny told Wired. "We're allowing finer-grained access to the data."

This will allow players to install (or remove) only certain parts of a game. So instead of installing the full game, you could choose to just install the single-player mode and then do multiplayer later - or vice versa.

Revamped UI
The PlayStation 5 will have a brand new user interface. "Multiplayer game servers will provide the console with the set of joinable activities in real time," Cerny told Wired. "Single-player games will provide information like what missions you could do and what rewards you might receive for completing them—and all of those choices will be visible in the UI. As a player you just jump right into whatever you like."

Physical discs
Physical games for the PS5 will use 100GB optical disks, inserted into an optical drive that doubles as a 4K Blu-Ray player.

Official release date and name
The PS5 will release between October and December 2020, according to Sony - we also know the console is officially called the PlayStation 5.

Leak reveals next-gen streaming, built-in camera and codename Prospero
A hefty leak may have revealed some new details about the highly-anticipated console.

The PS5 will be codenamed 'Prospero' and feature a built-in camera for focus on next-generation streaming, according to a new report by Gizmodo.

This information comes via an anonymous tipster who claims to be working on a next-generation title for both the PS5 and Xbox Project Scarlett, according to the report. 

The tipster claims that new models of the PS5 dev kit were sent to studios during the summer and that Sony is referring to the next-generation hardware as 'Prospero' - though it's official name is PlayStation 5.

If that's not enough, the source also claims that both the PS5 and Xbox Project Scarlett will have a big focus on streaming - with both consoles boasting built-in cameras. However, Microsoft has since denied that Project Scarlett has a built-in camera.

Could boast 3D holographic gaming screen – with no glasses needed
Sony has filed a patent for a 3D holographic display screen that we may see implemented in the next-generation PS5.

As reported by Dutch site LetsGoDigital, Sony Interactive Entertainment has developed and patented holographic display screen technology which will allow users to view 3D video (videogames and movies) without the need for 3D glasses. 

The patent was initially applied for back in 2017, but was officially published by USPTO (United States Patent and Trademark Office) on September 3, 2019.

According to the patent, this technology will work by harnessing at least one display and plural pixel elements. At least one of these pixel elements will include a light emitter which will work with several movable micro mirrors to reflect light in various directions and create an image for the viewer. 

To create a 3D image, eye-tracking is implemented by use of an external sensor, which sees this light modulated so that the left and right eyes each receive different images – meaning you don't need uncomfortable 3D glasses.

Sony Alpha cameras are known for their eye-tracking technology, Eye AF, which the company has also used in its Sony smartphones – so it makes sense that Sony would seek to repeat the trick elsewhere.

In addition facial recognition is discussed, which would allow the technology to decipher how many people are actually viewing the screen, along with the ability to recognise facial gestures such as blinking or head moving – adjusting the image as needed. If that's not enough, the technology should even be able to detect how far you're sitting from the screen.

It's likely we could see this new technology brought to the PS5 (as it's compatible with Sony consoles), however it's possible we could see it on Xbox Project Scarlett and Nintendo Switch too.

In the patent Sony clarifies that the holographic screen could work with Xbox and Nintendo consoles, as well as laptops, virtual reality, augmented reality, smart TVs and even mobile devices.  

Most eco-friendly console to date
In an effort to work towards sustainable gaming, Sony has revealed the PS5 will be much more energy efficient than its predecessor, the PS4.

Jim Ryan, Sony president and CEO, announced in a post on the PlayStation Blog that the PS5 has a gameplay suspension feature that uses less energy than the PS4 - with Ryan estimating that the PS5's consumption can be achieved at 0.5 watts.

"The next-generation PlayStation console will include the possibility to suspend gameplay with much lower power consumption than PS4," Ryan wrote in the blog. "If just one million users enable this feature, it would save equivalent to the average electricity use of 1,000 US homes."

PlayStation 5 Pro could launch alongside standard model
A new rumor has cropped up suggesting that Sony will cut to the chase and launch the PlayStation 5 Pro at the same time as its base-model PS5.

As spotted by Wccftech, noted Japanese games journalist Zenji Nishikawa made the claim in a new video on his YouTube channel, and while that kind of thing normally wouldn't be considered a rock-solid lead, Nishikawa has proven accurate in the past with his predictions of the PS4 Pro and Switch Lite.

According to Nishikawa, the PS5 Pro will cost around $100-$150 more than the basic PS5 console. The report states that Sony is taking this approach because it has "acknowledged the interest in a high-end model and wants to give players what they want right from the beginning of the generation".

PS5 patent leak – with a lot of cooling vents
We got a surprise look at the PS5's possible shape and design (above), via this patent leak (from LetsGoDigital). Registered by Sony through the WIPO (World Intellectual Property Office), it could only really be the PS5, and shows off a substantial cooling system that would likely be needed for the console's substantial power output.

The V-shaped design also makes sense as a reference to the Roman numeral 'V', meaning '5'. You can also see USB ports for DualShock controllers and a thin line seeming to designate a disc drive.

This could be a placeholder image, or a design outline open to change over the coming months, but it's given us our first good idea of what the PS5 could actually look like.

Leaked reveal date?
According to a 'leaked internal email' from Sony (and posted to NeoGaf), the PS5 will be unveiled at a "PlayStation Meeting 2020" launch event on February 12, 2020. This meeting, according to the rumor, aims to showcase "the future of Sony PlayStation to the whole world".

It's worth taking this rumor with a huge pinch of salt as it hasn't been verified that this is an official internal email.

In response to a request for comment, a Sony spokesperson stated: "We don’t comment on rumour and speculation".

Ghost of Tsushima PS5 launch exclusive?
The same 'leaked internal email' claims that Ghost of Tsushima will be a PS5 exclusive.

PS5 could mark the end of loading screens after Sony patent
A patent from Sony describes a type of loading software designed to essentially put an end to loading screens.

Sony's patent, 'System and method for dynamically loading game software for smooth game play' outlines a technology that tracks the player's movement through their environment, loading relevant assets as you move into certain areas. 

The patent describes the process as follows: 

“A system and method are disclosed for dynamically loading game software for smooth game play. A load boundary associated with a game environment is identified. A position of a character in the game environment is then monitored. Instructions corresponding to a next game environment are loaded into a memory when the character crosses the load boundary, such that game play is not interrupted."

Technically this patent is a continuation of a previous patent filed in 2012, but with added functions for when a player / character passes the aforesaid "load boundary". Those might be additional events triggered when passing certain points, certain sections of game environments being visible despite not being adjacent areas, or previous areas being loaded again when back-tracking through the boundary.

This seems like a version of the technology used in games like God of War, which famously achieved a continuous camera shot throughout the whole game, without loading screens. 

Using dynamic ways to load or remove sections of levels, including the kinds of character, creature or enemy assets found there, is going to be increasingly crucial for ensuring an immersive experience that isn't regularly interrupted – ensuring that loading is something that happens dynamically in the background of your games rather than at set points that render the game unable to do anything else.

PS5 will prioritize AAA games over indie games
Indie games may take a bit of a backseat on the PlayStation 5 at launch as Sony has stated that the company will invest in marketing for bigger AAA games, new features like 8K and focus on ‘serious gamers’.

The comments were reportedly made by Sony Chief Executive Officer Kenichiro Yoshida at a strategy meeting according to The Wall Street Journal

According to Yoshida, instead of prioritizing indie developers, Sony will instead prioritize marketing for AAA content which will likely be key for the company to maintain its momentum after outselling Microsoft’s Xbox One two-to-one over the last five years.

Sony's cloud streaming patent
According to an accepted United States Patent and Trademark Office patent (spotted Digital Trends) filed by Sony back in 2014, the company is working on a "system for combining recorded application state with application streaming interactive video output". 

In other words, a cloud gaming service which could rival the Google Stadia (or a cloud streaming new Xbox) and could potentially launch with the PS5.

Players would be able to stream a game through a hosting server. So if you have a device that connects to the internet, be that a mobile device, console, or PC, you can connect to that server and the game you're wanting to play will be streamed to your monitor or screen, allowing can play using your preferred input device. Imagine Netflix for gaming. 

Rather than downloading a game, it is instead streamed directly to your device and you would play real-time, cutting the need to delete games to make storage room on your device and reducing the hardware requirements - although you wouldn't technically own the title.

A diagram illustrating how the streaming service would work, included in Sony's patent (Image credit: Sony/ United States Patent and Trademark Office)

Sony also points out that this cloud gaming service would benefit game developers as the service would prevent piracy (as the games exist only on the server) and developers would be able to design games to specifically utilize the service's capabilities. 

But how would player's pay for this service? Sony details two particular models in its patent. The first would see Sony itself collecting a subscription fee from users, then paying royalties to the developers. The second sees the developers themselves collecting a subscription fee from players, then paying Sony a fee for using the hosting service. However, neither model specified a price range. 

We expect Sony would implement this cloud gaming service alongside the PlayStation 5, although the company hasn't specified if this is the case.

The next Xbox will be more powerful than the PS5 – say industry insiders
According to a tweet by reporter Ainsley Bowden (via T3),  "very reliable" sources for Xbox and Microsoft information have confirmed Microsoft's flagship next generation console will be more powerful than the PS5.

From the specs we've seen so far for both consoles, this seems to be the case.

Patent suggests backwards compatibility – now confirmed
According to an uncovered patent, the PlayStation 5 may be capable of emulating the PlayStation 4, PS3, PS2 and original PlayStation, as well as souped up next-gen titles. Mark Cerny's interview confirmed that, at the very least, PS4 and existing PSVR titles will work across generations and backwards compatibility will allow PS4 and PS5 players to play online together.

John Kodera talks life cycles
PlayStation's John Kodera discussed the future of the PS4 at a Sony Corporate Strategy Meeting and, by extension, inadvertently creating space for prospective PS5 release year rumors.

During the meeting, Kodera made it clear that Sony is still very much behind the console but warned that sales are expected to slow, in line with expectations as market saturation approaches. As a console gets to this point in its life cycle, it's natural to start looking forward to the next iteration. 

The PlayStation Plus news - now confirmed
An announcement in relation to the PlayStation Plus service ignited some speculation. It was announced that from March 2019, PS Plus will no longer offer free PS3 or PS Vita games and will instead focus on PS4 titles. This led to some wondering over whether or not Sony is attempting to phase out these older generation titles in preparation for a new generation. Turns out it is.

PS5: The VR effect

Sony became the first console manufacturer to embrace virtual reality, thanks to the PlayStation VR, but if you examine PlayStation VR closely – and observe how it operates on the PS4 Pro – it invites speculation about how a PlayStation 5 console might take VR to a new level. Sony's Mark Cerny has confirmed that existing PSVR headsets will work with the next-generation PlayStation console, but wouldn't be drawn into confirming a PSVR 2 release just yet.

Currently, PlayStation VR operates at lower resolution than the Oculus Rift and HTC Vive – but, as it stands, even its current incarnation almost pushes the base PlayStation 4 beyond its limits. Running a PlayStation VR on a PS4 Pro brings improved frame-rates, which are very handy indeed in terms of the overall VR experience, but even the PS4 Pro can’t overcome the resolution constraints set by the PlayStation VR headset.

So it’s a good bet that, seeing as PlayStation VR has proved incredibly successful, Sony will want to return to the market with a second, markedly higher-tech iteration: which would provide an obvious selling point for the PlayStation 5.

And if a PlayStation VR 2 headset could be sold without an external black box, it should be markedly cheaper, further accelerating VR’s march into the mainstream. A  report from SemiAcccurate, which claims that the PS5 will have virtual reality capabilities built-in at silicon level, suggests this will indeed be the case – a feature that was hinted at by Cerny, too.

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